Game Mutant Year Zero Road to Eden Guide

Category: Guides Game 270

Mutant Year Zero: Road to Eden is out now on PS4, Xbox One, and PC, and it’s a unique, fun, turn-based adventure, and we’ve come up with a beginner’s guide to help players get started.

Mutant Year Zero Road to Eden Guide is a detailed compendium, which explains the rules of combat and exploration in this unique turn-based game. Also, our walkthrough will help you in completing the story and finding all artifacts and notes.

Combining elements of real-time stealth with the challenging and robust combat system, the game has decently steep learning curve. Even for veterans of the turn-based genre, Mutant Year Zero offers something new and takes a bit of getting used to before a player hits their stride.

Tips Game Mutant Year Zero Road to Eden

This unofficial guide to Mutant Year Zero: Road to Eden will help you learn the basics of this rather difficult tactical game and complete all of its missions. Battles in Mutant Year Zero share many features with other games in this genre, for example with the XCOM series, but some important aspects are very different.

The guide contains walkthroughs for all quests: main and optional missions. This guide also includes a world atlas with the descriptions of all locations available in the game, along with a list of enemies that you can encounter. In addition, the world atlas contains Mutant Year Zero’s secrets – the artifacts and notes. Our guide also features achievements or trophies and the minimum and recommended system requirements.

Mutant Year Zero: Road to Eden is a tactical game with a turn-based combat system. This title strongly resembles the popular XCOM series, but this time we visit a post-apocalyptic world in which almost all humanity has perished. We command a group of the mutants who search for valuable treasures. On every map, a fight is waiting for the heroes, and before each battle, we can do a reconnaissance to prepare ourselves.

Things you need to consider when joining the Mutant Zero Zero Road to Eden game :

– Which difficulty level to choose?
– Can you save the game without any limitations?
– I have a problem and I am looking for a solution
– Does Mutant Year Zero have high system requirements?
– The most important differences compared to XCOM series
– Frequent glitches in Mutant Year Zero
– Important information about controls in Mutant Year Zero.
– Having a hard time finishing the game?

Which difficulty level to choose?

In Mutant Year Zero: Road to Eden there are three main difficulty levels:
+ Normal
+ Hard
+ Very Hard

In Mutant Year Zero: Road to Eden Even normal difficulty can be challenging – you can experience some difficulties with winning the battles. This is the best choice if you don’t have much experience with similar games.

Hard difficulty level has a few important changes – opponents deal more damage, only 50% of health is restored after a fight, and cooldown for active abilities doesn’t reset. We recommend this difficulty if you have experience with this kind of games, for example, with the XCOM series. The descriptions of quests and fights in our guide most often refer to this level of difficulty.

Expert makes opponents even stronger and also completely excludes the possibility of regenerating the health after a fight. It’s best to leave this difficulty for another playthrough.

In Mutant Year Zero, you can set a modifier called Iron Mutant which is very similar to Ironman from XCOM series. It blocks the option to make manual saves – instead, the game saves after each completed turn. Moreover, death is permanent, so you have to start a new game after every defeat. Don’t activate this modifier if you haven’t completed the game at least once. Before turning on these extreme rules, you should learn the basics of the combat system and find out what threats await the heroes and how to prepare for even harder battles.

Can you save the game without any limitations?

You can change difficulty level from the pause menu anytime you want. Use this option if, despite many attempts, you can’t win a battle. But remember, the game doesn’t allow to activate the Iron Mutant modifier after you start a new campaign.

The fact that in Mutant Year Zero: Road to Eden you can save your progress at any moment is a big help. The only exception is when Iron Mutant modifier is active.

Save the game before the combat and at the beginning of every new turn. You can use separate slots (there are 99 for the PC version), so it’ll be possible to return to the specific point of the battle when the situation is getting tough.

In the PC version, the default save folder is located in:

C:\Users\user_name\AppData\Local\ZoneUE4\Saved

I have a problem and I am looking for a solution

Certain gameplay mechanics of Mutant Year Zero: Road to Eden require a better understanding of the game itself, or they aren’t explained well enough. Luckily for you, we have prepared an FAQ section where you can find answers to various questions and solutions to this type of problems. Among the things you can find here are the following topics:

+ How to deal with enemy robots? : Fights with robots differ slightly from those with mutants. Use other abilities (i.e. Circuit Breaker) and EMP grenades that can sabotage robots for a few turns.

+ How to get silent weapons? : Silenced weapons are very helpful when you plan on eliminating a (single) enemy without alarming the rest. Your characters can use, i.e. a crossbow or a pistol. Weapons are received automatically, bought at a store or found during exploration.

+ Why don’t the abilities cooldown? : The game differs a lot from other similar games in this aspect. You need to kill a required number of enemies to restore your abilities.

+ How to extinguish a fire? : Your characters are surprisingly often on fire. The majority of these situations are caused by Pyro Ghouls who throw Molotov cocktails. The best solution is to use a smoke grenade.

+ How to heal team members? : You can do that by using medkits, devouring corpses or simply wait for a battle to end (lower difficulty levels restore your health points after every fight).

+ Are all abilities always active? – In Mutant Year Zero only three abilities can be active at the same time. You can do that by opening your inventory. The advantage of this system is that you can switch freely between them and adjust abilities before each fight.

Does Mutant Year Zero have high system requirements?

No, Mutant Year Zero: Road to Eden doesn’t have high system requirements. To run this game Intel i5-760 CPU, GeForce GTX 580 GPU and 6 GB RAM will be enough.

On a PC equipped with i5-4690 CPU, 8 GB RAM and GeForce GTX 970 GPU the game ran at 1080p in 40-50 frames per second on the highest graphics settings. This is thanks to the very good optimization. The game loads fast (which is helpful if you have to repeat a battle) and is very stable. The game froze only once during the making of this guide.

The most important differences compared to XCOM series

Although Mutant Year Zero: Road to Eden shares many features with XCOM series, some aspects of these games are different. The main dissimilarities are described below and they’re worth knowing even for a veteran of XCOM series. Selected topics are more broadly described on the next few pages of our guide.

1. Maps in the game aren’t randomly generated. Each location in Mutant Year Zero is the same every time. Thanks to that, planning your action during consecutive playthroughs should be easier. Theoretically, you can skip some enemies on the way but never do that. This can lead to meeting opponents that exceed your level and it can be difficult to defeat them. Try to clear every visited location. Remember the optional areas marked on the map with the skull and the recommended level. Return to them after you level up your team.

2. The active team consists of a maximum of three characters. In the beginning, the only available characters are Dux the mutated duck and Bormin the boar. You will find other party members after completing parts of the main story. Only three characters can take part in a fight, so it’s better to be well prepared and be sure that party members are using various weapons and skills. Luckily, you can always change your party at any moment between the battles. It’s especially useful when you meet enemies that can be easily eliminated by an inactive party member.

3. You can travel on the world map without any consequences. In Mutant Year Zero time freezes while traveling between locations on the map or when you’re on the map screen. There won’t be any random encounters at that time. Use this and go back to The Ark as often as possible. In the base, you can stock up or upgrade weapons.

4. Abilities recharge by killing enemies. Mutant Year Zero is characterized by a unique way of regenerating active abilities (mutations) of the characters. After you use them (it doesn’t matter whether the action was successful or not), they don’t recharge by waiting for a number of turns. Instead, you have to kill enemies (usually two or three kills is enough). Remember this tip and try to find target easy to kill. It’s worth mentioning that on the normal difficulty level the time of cooldown is reset after every fight.

5. You can choose when to start a fight. World exploration happens in real time, but the turn-based combat doesn’t automatically start when you spot an enemy, so it’s worth separating the party and prepare for an ambush. Remember to turn the flashlight off and hide behind a cover if you find yourself in the red circle around the enemy (learn more in the chapter dedicated to combat). If your characters are spotted, the battle will begin, and the opponents will take the initiative (they will make the first move).

Additional note – it’s possible to avoid any combat if your party wasn’t detected. You can use this chance if your position, after switching to a combat mode, is disadvantageous.

Frequent glitches in Mutant Year Zero

Mutant Year Zero: Road to Eden has bugs that can interfere with the gameplay in various ways. Below are some of the most important bugs. We advise you to make sure you have the latest available version of the game installed before you start playing. This gives you hope that some of the problems mentioned above were already solved.

+ After loading the game, I lost control over a possessed opponent – This is one of the few mistakes concerning combat. An additional difficulty is that the Puppeteer ability needs a cooldown. Try not to make additional saves from the moment you possess an enemy ghoul until you lose control of it (after a certain number of turns have passed or the puppet has been killed).

+ After loading the game, the character has already shot – This is one of the few mistakes concerning combat. Save the game on separate slots at the beginning of the battle and after each turn of the opponent. You can try to return to one of the previous seiners.

+ The game crashes when traveling between locations (Fast Travel) – This is a problem especially apparent for those who play on the Xbox One. We often advise you to make manual entries in case the autosave is damaged.

Important information about controls in Mutant Year Zero

Controls in Mutant Year Zero: Road to Eden aren’t complicated. In the PC version, you can successfully control and command the team using the directional keys and the mouse. However, you can also use the keyboard shortcuts. Like in the games from the XCOM series, these include numerical keys. The picture above presents an exemplary list of actions during the battle (e.g. 1 is movement, 2 is shooting, and 5 is the standby mode).

Other keyboard shortcuts:

I – Inventory (you can choose new weapons, armors, grenades or active mutations)
E – Interactions
F – Split the team (helpful in planning an ambush)
SHIFT or TAB – Switch to other party member
SPACE – Start the combat (if the ambush was successful)
X – Switch the weapon to another from the inventory
M – The world map (you can choose a location and activate a fast travel)
C – Character menu (you can buy a new mutation here)

The full description of controls, including controls for a gamepad, can be found on a separate page in our guide at : https://tipsgame.info/guides-game .

Having a hard time finishing the game

Some locations in Mutant Year Zero are more demanding and you may have problems coping with opponents there. The answer to these problems is our World Atlas, in which we described in detail all available locations and battles played in them. More difficult locations from the game are:

+ The Iron Serpent – The most problematic are dogs commanded by a stronger mutant. It is a good idea to attack them from the roof of the wreck of the train.
+ Hammon’s Cabin – In this location, you meet the shaman for the first time; he is best killed in the first round.
+ Grave of the Ancients – You have to fight a difficult battle with different types of robots. Some of them are worth sabotaging with the Circuit Breaker ability and EMP grenades.
+ Lair of the Horned Devil – The team is fighting a battle with the Grey (mini-boss) and the mech Mimir Z600. You can reprogram the mech before the battle begins.
+ The Grogg Den – There is a very large group of pyroghuls in this location. Before reaching it, it is worth equipping the heroes with smoke grenades to extinguish the flames.
+ Izza and Fala – You will meet the Tank here for the first time. Use the mind control skills of Magnus, the new recruit.
+ The Spear of Heaven – you will meet Mimir Z200 mechs for the first time here. They attack from above. Try to destroy them one by one and hide behind indestructible curtains.
+ The Sealed Gate – the final boss of the game – priestess of Plutonia – is here. Use up all your supplies before you go there because you will no longer need them later.
+ The High Road – Don’t rush to attack the enemies from the upper part of this location. Visit the neighboring area of The Fallen Angel first to get more XP.
+ The Castle of Light – There may be a difficult battle here if you don’t give Lux the key. Attack Lux while trying not to allow him to engage the control of the mind.
+ House of Bones – It is advisable to get rid of as many single mutants as possible before attacking the Skoog (mini-boss).

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